Showing posts with label ideas. Show all posts
Showing posts with label ideas. Show all posts

Monday, April 1, 2019

The creative review

Here's what doesn't happen in the insurance business. A group of senior management people don't get together in a room with the underwriters every time they write a policy to evaluate how well they've done it.

"I don't know, it just seems to me you could've referenced a more recent actuarial table." "With regards to the deductible, does that line up with the property value in terms of reimbursement?" It doesn't happen in insurance, or most industries. Oh sure, someone takes a quick look before it goes out, but it doesn't have to go through committee.

Because, as any third-grader could tell you, that would be bullshit and a monumental waste of time and resources.

But in advertising, you can't underestimate people's need to be part of the process. And because creative work is the product, it's the one dance everyone likes being invited to.

If you're not familiar with creative reviews, it's where anywhere from one person to several people working on the account, near the account, in the same hallway as the account or in the building next door to the account get together and "review" the work to make sure it's on strategy, saying and doing what it's supposed to. At least that's the theory.

Now a few different things can happen in creative reviews. The work can just go through swimmingly, earning nodding heads, praise, kudos and unanimous agreement from everyone. This rarely happens.

Another way it could go is the creative director will see something strategically off point and, so as not to embarrass the creative team, gently offer up meaningful, constructive suggestions how to course correct to make the work more relevant and effective. This too is a rare occurrence.

Usually, especially if deadlines are tight (they always are) or clients are demanding (they always are), or the creative director has had their own work shot down by the client more times than Glenn Close's dreams of winning an Oscar, it's a complete and total shit show.

There are certain creative directors—although God knows, and let me make this as clear as I can, none that I work with—who just love to hear themselves talk. They laugh heartily at their own jokes, and are constantly taking trips down memory lane reliving their glory days which may or may not have ever actually happened. You can almost set a clock to it—that's right about the time they not so much critique your work as explain exactly how they'd do it. Then they ask you to take another shot at it.

Which, as anyone who's been on the receiving end of that comment will tell you is code for go back to your office—or assigned open office seating space—and do up what they just told you.

Here's the thing: I'm not Hemingway (if you follow this blog even a little you already know that). And while I'm also not a junior reporting for his first day of work, I get the process. Someone with a bigger title and pay grade has to look at the work to make sure it's hitting the marks it's supposed to. But when it's, oh, just for argument's sake let's say an overrated, egotistical, abusive, job-jumping, work-stealing, credit-grabbing, kickback-taking alcoholic who's shut down every agency they've ever worked at and wouldn't know a good idea if they fu..er...tripped over it (family blog)—again, not that I work with anyone like that—then it becomes somewhat frustrating.

On the other hand, it does make for good blog material.

Monday, January 1, 2018

Not a keeper

The first post is about the last year. Ironic ain't it?

So here's the thing. When it comes to the promises I made on our last trip around the sun, I'm a lot like the road to hell—I'm paved with good intentions. Alright, so maybe analogies aren't my metier (look it up), but you see where I'm going.

I made a lot of promises in 2017, some spur of the moment without much thought—you know, the same way I approach my career path (rolling eyes at the word "career")—some to you and even more to myself that despite the best intentions, well, we've already covered that.

For example, this one that would've made your Christmas shopping infinitely easier when it came to stocking stuffers. Or this one, where I vowed to be more disciplined and prolific with my blog postings (stops to laugh hysterically at the thought of being disciplined). But not as prolific as Round Seventeen because, frankly, my Crank-O-Meter doesn't go to eleven. And I'd rather read his posts than write my own.

Besides making gift buying easier and giving you more posts to avoid reading, I also made several promises to myself which I've broken like a fine china vase on a sitcom.

"Whatever you do Joey, don't touch the vase!"

"What, do you think I'm stupid? Of course I'm not gonna touch the vase."

SFX: Vase crashing to pieces on the floor.

Laughter and applause. Freeze frame. Roll credits.

Some are the same promises I've made before like losing weight, changing my style (which would involve actually having one), opening the folder marked Jeff's ideas and following through on some of them, any of them, one of them (yes Cameron Y., that includes the one marked "Screenplay ideas").

Those are the actionable, external promises. There are also the internal efforts that met with mixed success.

Cutting people some slack and realizing everyone's not going to do it my way or on my timetable, although for the love of God I still have no idea why not (only child, does it show?).

Following Elvis Costello's advice about trying to be more amused than disgusted at what's going on around me.

Sticking to the golden rule, no matter how hard someone is making it to do.

Not taking any of it personally, although I have to say I'm actually pretty good at that one.

Got a little heavy on you there didn't I? (Insert diet joke here). Yeah I know, I didn't see it coming either.

Anyway, all of this to say my promise to me and you for 2018 is to do better at keeping promises I make, and not make ones I can't keep.

This year, it's like Jules said in Pulp Fiction: "I'm trying Ringo. I'm trying real hard..."

Monday, August 7, 2017

Where never is heard an encouraging word

Work in advertising long enough, and you realize despite all the books, effective management style classes and lists on the subject, there really are only two kinds of bosses in the agency world.

Command and control. And nurture and inspire.

Unfortunately, agencies are usually lousy with the first kind and scarce on the second.

There isn't a creative working that hasn't felt the clumsy, heavy-handed thumbprints of an overbearing creative director on their work.

For some reason (cough "ego" cough "insecurity" cough cough "douchecentric personality disorder" cough), they feel the need to "make the work their own," agency code for "Just put my name on the award show entry form." and "I think I'll stay at the International Carlton at Cannes this year."

Having been a creative director, I always made it a point never to forget what it's like to present work. And being a copywriter, I never forget what goes into coming up with those ideas. So I always went the nurture and inspire route.

Here's the dirty secret about being a creative director: it's a lot easier than some of them make it look. The trick is to hire great people, make sure they don't run off the rails, clear the path by running interference for them, then get out of their way and let them do what you hired them to do.

Their success is your success. Bask in the glow. Repeat.

I'd like to suggest not only creative directors, but everyone in agencies—and in life for that matter—try to be more encouraging, supportive and inspiring to their colleagues. It's not a lot to ask, and it is the golden rule after all—or at least golden rule adjacent. Be the kind of person people want to work for - it's how you'll get the best work out of them.

After all, you've already got the job.

Monday, December 5, 2016

Send fries in lieu of flowers

Michael James Delligatti deserved more.

He is after all the man who invented a uniquely American culinary icon. Made literally billions for the company he worked with and for. And his invention was a very happy meal indeed.

Delligatti should've died last week at the age of 98 (maybe Big Macs aren't so bad for you) with an estate worth billions to leave his heirs. But all he got from McDonald's for his creation that's responsible for over 25% of their profits is a plaque.

Some people might argue that's more than Moe Green got (Godfather reference, look it up). But for my McMoney, it wasn't enough.

Delligatti was a franchisee who told McDonald's they should offer a double-patty burger. McDonald's, having the foresight and keen intuition for trends that they demonstrate even to this day, told him no. So, as the NY Times said, Delligatti went rogue. He ordered a larger, sesame-seed bun from a local baker, split it in three and made his own double-patty burger.

To everyone's surprise but his, sales skyrocketed. Funny thing. Once that happened, suddenly McDonald's was interested in offering what later became the Big Mac.

There seems to be a tradition of companies who make money off of these innovative ideas by screwing the people who come up with them.

One of the more famous instances was Jerry Siegel and Joe Shuster who created a little character with a red cape you might've heard of - Superman. There were a slew of lawsuits, settlements and more lawsuits with the two families about ownership, and they still continue to this day (too much to go into here, but if you want to read more about it you'll find it here).

Ronald Wayne, the third founder of Apple along with Jobs and Wozniak. Wayne quit a few days into the partnership, scared the boys didn't know what they were doing and he'd be on the hook financially. If he'd held onto his stock, which he sold for $800, it would've been worth over $32 billion today. He took himself out of the equation, but still it would've been good karma for Jobs to reward him with a stipend for getting the company on its feet.

Philo T. Farnsworth, the farm boy who actually invented television at fourteen-years old and got screwed out of the patent by RCA.

John Walker, inventor of the self-igniting friction sticks, or as we call them in my country, matches.

How about Gary Kildall, inventor of the operating system you're probably using a version of right now. He got royally hosed by a nerdy billionaire from Seattle who usually gets the credit.

Of course, there's a saying my therapist taught me. I know what you're saying to yourself "But Jeff, you seem so well-adjusted, why would you have a therapist?" You have no idea.

Anyway, what she always says is there are no victims, only volunteers.

Many of these people didn't patent their ideas in spite of being urged to. Or some signed a contract without reading it. However they lost hold of their brain work, it seems ashame they weren't able to benefit from the rewards of it.

Even if a company owned their ideas fair and square, there's more than enough money to go around. Giving the creators some of it just seems like the right thing to do. Although I realize we're living in a post right-thing-to-do era.

Anyway, rest in peace Mr. Delligatti. I've enjoyed your creation many times over the years, and still indulge the occasional craving for it. Only now I take out the middle slice of bread.

It's a lot healthier that way.